Danganronpa Trigger Happy Havoc Chapter 2 Evidence

  

Guide for Danganronpa: Trigger Happy Havoc – Danganronpa: Class Trial #02

  1. Super Danganronpa 2: Goodbye Despair. Danganronpa Another Episode: Ultra Despair Girls. Danganronpa v3: Killing Harmony. The first game (Trigger Happy Havoc) was developed into a short anime titled, 'Danganronpa: The Animation' and is the only Mutual Killing Game that was originally a game of the Danganronpa franchise to be fully animated.
  2. Super Danganronpa 2: Goodbye Despair. Danganronpa Another Episode: Ultra Despair Girls. Danganronpa v3: Killing Harmony. The first game (Trigger Happy Havoc) was developed into a short anime titled, 'Danganronpa: The Animation' and is the only Mutual Killing Game that was originally a game of the Danganronpa franchise to be fully animated.

Danganronpa: Trigger Happy Havoc. Is there a plot flaw in chapter 2? It doesn't really matter how he got in since their was evidence linking him to the scene.

Danganronpa: Class Trial #02

Phase 1:
Truth Bullet – Iron pipe – Locker room dumbbell

Danganronpa Trigger Happy Havoc Chapter 3 Trial

Phase 2:
Truth Bullet – No proof for it Genocide Jack case file
Reasoning – How the victim was positioned

Phase 3:
Hangman’s Gambit – Schizo
Reasoning – Her behavior changed

Phase 4:
Truth Bullet – The modus operandi matches – Status of the dead body
Reasoning – The victim’s fatal injury
Reasoning – What was used to suspend her
Reasoning – Because Chihiro was a girl
Select Someone! – Byakuya

Danganronpa Trigger Happy Havoc Chapter 2 Evidence 1

Phase 5:
Absorb Bullet – The victim was Chihiro – Before we found the body

Phase 6:
Truth Bullet – I’ve never seen that rope in my life – Library desk lamp
Reasoning – The scene of the crime
Evidence – Two locker room posters
Evidence – Boy’s locker room carpet

Phase 7:
Truth Bullet – Leon’s handbook – Broken e-Handbook
Reasoning – The killer is a guy

Phase 8:
Truth Bullet – And only the killer – Celeste’s account

Danganronpa Trigger Happy Havoc Chapter 2 Evidence

Phase 9:
Truth Bullet – Blue tracksuit – Celeste’s account
Reasoning – The way he was talking
Reasoning – It’s Chihiro’s
Reasoning – By hitting its weak point
Select Someone! – Mondo Owata

Phase 10:
Truth Bullet – Works just fine – Broken e-Handbook

Ending Climax
1. Gym bag with blue tracksuit hanging out
2. e-Handbook being used on a cardreader
3. Chihiro walking into the boys locker room
4. Killer working out with a dumbell
5. Closeup of blood-splattered poster
6. Killer taking the poster off the wall (corners are bent)
7. Red girls locker room door
8. Killer putting the poster back up (corners aren’t bent)
9. Extension cord being held
10. BLOODLUST being written on wall
11. Steam room
12. e-Handbook lying on the ground sparking

Phase 11:
Bullet Time Battle – Broken e-Handbook

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Danganronpa is a fascinating exploration of everyone's dark side

Game Info
PlatformPS Vita
PublisherNIS America
DeveloperSpike
Release DateFeb 11, 2014

Danganronpa: Trigger Happy Havoc mixes murder and play perfectly.

Equal parts social sim, murder mystery and courtroom thriller, Danganronpa kept me enthralled with concepts that felt fresh and familiar all at once. It pieces together a devilishly good story with characters that feel like individuals and mixed mechanics that play well together. Though built on violence, Danganronpa isn't strangled by its dark nature.

Danganronpa stars Makoto Naegi, a high school student preparing for his first day at Hope's Peak Academy — a school that only takes the best and brightest. At least, that's what they think, right up until Makoto and company are trapped in the school and forced to participate in a killing game. In order to escape, one must murder a fellow student without being discovered. Get caught and you'll be 'punished' with death; get away with it, and everyone else is punished.

Danganronpa's mystery unfolds through very different yet equally engaging mechanics. During Daily Life sections, I roamed around the school and socialized with other students. There's a practical purpose for choosing to be friendly; as the relationship between Makoto and his classmates grows, you pick up new skills to use later in the game. The game's memorable cast makes the sim aspect all the more enjoyable. Deciding who to spend time with each day was a genuine challenge, and even Danganronpa's most irritating characters reveal redeeming qualities as the plot progresses.

Danganronpa isn't strangled by its dark nature

Getting close with students has a high potential for emotional turmoil when the game switches to Deadly Life. These segments occur after a murder has taken place, switching gears to detective-like gameplay. Picking apart crime scenes and questioning other students pulled me even deeper into the game's story, but not without some unnecessary handholding.

You can't leave specific areas until you've found all relevant clues, and the game provides redundant hints as to where to go next — when it doesn't just automatically take you there. Sometimes I would understand a clue well before the game would let me move on, which was frustrating. In one extreme case, I mentally pinpointed the guilty party five minutes after the murder — and still had to go around collecting clues.

These minor annoyances are resolved in the game's trial segments, which justify digging up as much evidence as possible. Trials play out through a series of quirky minigames that are easy to get a handle on. Each level starts by picking apart discussions, which is accomplished by literally shooting down discrepancies or weak statements with 'Truth Bullets.' Occasionally I had to present evidence, or play a hangman-style game where you destroy letters to guess a phrase. A great rhythm-based minigame allowed me to verbally overpower the accused party, and in concluding arguments, I pieced together the murder through comic book panels. The variety on display in these segments keeps Danganronpa's trials from feeling repetitive, even as they put to use what you've figured out in prior investigations.

These minigames feel light-hearted, but that mood is immediately thrown off by the punishments that follow. Guilty parties are dragged away and subjected to bizarre, disturbing deaths. The satisfaction I felt for blazing through a trial with a high score was deadened by the graphic death sentence the guilty party received — a sentence that I'd helped deliver.

Regarding gender

Danganronpa approaches its violent nature honestly and, for the most part, with good taste, but it fails to use that measure of restraint when presenting a character whose gender identity goes beyond traditional roles.

During one crime, the reveal of a character's genitalia is used as a shocking twist — a step that feels tacky and unnecessary. Furthermore, the other students in the game are quick to change their pronoun use in reference to that character with no questions asked. It's an unfortunate misstep that leaves a sour aftertaste during an otherwise enjoyable portion of the game.

While working on this review, I consulted an expert on gender and sexuality to discuss the character's representation at some length. With help, I reached the conclusion that I didn't have enough information to comprehend or understand the character's preferred identity. However, Danganronpa's handling of the situation remains troubling.

Punishment scenes reminded me that Danganronpa is built on brutality. But the game's shocking violence is paired with kooky antics in a way that somehow makes it digestible. The villainous Monokuma is a black-and-white teddy bear whose words teeter between mischievous and psychopathic in the same breath. Victims are always covered in hot pink blood sprays that make crime scenes look more like pop art parties than kill rooms. Even the sheer horror of being trapped in a school and forced to murder your friends is downplayed by the cheerful, chirpy tunes of the game's everyday music.

For every lighthearted gesture Danganronpa makes, it never mistakes death for something casual. I didn't have time to bond with everyone in the game — there were simply too many interesting characters to chose from — but each murder carried a dreadful weight. Every discovery was a surprise; every death, a strange rush of dread and relief as I learned the fates of those I'd grown close with.

Wrap Up:

Danganronpa is a fascinating exploration of everyone's dark side

Danganronpa is, hands-down, one of the strangest games I've ever played — and yet also one of the most enjoyable and thought-provoking. It plays with ideas I rarely get to explore in games: the desperation that drives people to kill, how quickly you'll betray your friends, loss and despair. I can't say that Danganronpa makes murder fun — but it weaves gripping gameplay and storytelling with an offbeat cast in a way that's absolutely to die for.

Danganronpa was reviewed using code provided by NIS America. You can read more about Polygon's ethics policy here.

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