Danganronpa Trigger Happy Havoc Rooms

  

For Danganronpa: Trigger Happy Havoc on the PlayStation Vita, Guide and Walkthrough by TripleJump. Go enter a couple rooms on the first floor and exit to trigger. The cafeteria can be fairly open to the rest of the dome. With an open dining room and enclosed kitchen, the cafeteria serves just about anything you can imagine. The food is synthesized, and advertisements for freeze-dried space foods surround them, despite the fact it can and will make normal food instead. For Danganronpa: Trigger Happy Havoc on the PlayStation Vita, Guide and Walkthrough by TripleJump.

(Redirected from Danganronpa/Zero)
Danganronpa Zero
AuthorKazutaka Kodaka
Original titleダンガンロンパ/ゼロ
IllustratorRui Komatsuzaki
CountryJapan
LanguageJapanese
SeriesDanganronpa
PublisherSeikaisha
September 16, 2011 – October 14, 2011

Danganronpa Zero[a] is a Japanese light novel written by Kazutaka Kodaka and illustrated by Rui Komatsuzaki. It was published by Seikaisha from September 16 to October 14, 2011,[1] and has been collected in two tankōbon volumes. A prequel to Danganronpa: Trigger Happy Havoc, the novel focuses on Ryoko Otonashi, a student who, as a result of 'The Tragedy', has anterograde amnesia (the inability to form new memories) and has short-term memory loss approximately every fifteen minutes. Overseen by the school's Ultimate Neurologist and her childhood sweetheartYasuke Matsuda, Ryoko becomes embroiled in a vast conspiracy within Hope's Peak Academy, involving the mysterious Izuru Kamukura and 'Despair Sisters' Junko Enoshima and Mukuro Ikusaba, as the 'The Parade' protests arise outside.

Danganronpa Trigger Happy Havoc Rooms Free

The events of the novel set up several story elements that were later used in the video game Danganronpa 2: Goodbye Despair, in particular the character of Izuru Kamukura, while several characters introduced in the novel make cameo appearances in the animeDanganronpa 3: The End of Hope's Peak High School. Kodaka has cited Zero as the story in which he 'finalized the larger world of Danganronpa, [which] led to the creation of the second game.'[2]

Characters[edit]

Ryoko Otonashi (音無 涼子, Otonashi Ryōko) – The main character, an amnesiac student known as the 'Ultimate Analyst'.

Yasuke Matsuda (松田 夜助, Matsuda Yasuke) – Ryoko's caretaker and childhood sweetheart, known as the 'Ultimate Neurologist'.

The Despair Sisters (絶望の姉妹, Zetsubō no Shimai) – Consisting of twin sistersMukuro Ikusaba (戦刃 むくろ, Ikusaba Mukuro) and Junko Enoshima (江ノ島 盾子, Enoshima Junko), the pair are instigators of 'The Tragedy' who claim to be affiliated with Ryoko.

Kyoko Kirigiri (霧切 響子, Kirigiri Kyōko) – A student known as the 'Ultimate Detective', investigating Izuru Kamukura and the cause of 'The Tragedy' after being hired by her estranged father.

Isshiki Madarai (斑井 一式, Madarai Isshiki) – A group of octuplets and collective 'Ultimate Bodyguard' who pursue Ryoko after mistaking her for Izuru Kamukura.

Yuto Kamishiro (神代 優兎, Kamishiro Yuto) – A perverted student and self-proclaimed 'Ultimate Secret Agent' who assists Ryoko.

Soshun Murasame (村雨 早春, Murasame Sōshun) – An apparently comatose student in Matsuda's care and the only known survivor of 'The Tragedy'.

Jin Kirigiri (霧切 仁, Kirigiri Jin) – The Headmaster of Hope's Peak Academy, who tasks his estranged daughter Kyoko with investigating 'The Tragedy' while he is dealing with 'The Parade'.

Izuru Kamukura (カムクラ イズル, Kamukura Izuru) – A student of indeterminate gender hiding on the grounds of the school, and the perpetrator of 'The Tragedy'.

The Steering Committee (評議委員) – The school board of Hope's Peak Academy and creators of Izuru Kamukura, who cover up their role in 'The Tragedy'.

Volumes[edit]

The novel has been collected into two tankōbon volumes,[3][4][5] both of which were published in late 2011.[6]

No.Japanese release dateJapanese ISBN
1 September 16, 2011[7][8]978-4-06-1388123
2 October 14, 2011[9][10]978-4-06-1388154

Notes[edit]

  1. ^Known in Japan as Danganronpa Zero (Japanese: ダンガンロンパ/ゼロ, lit.Danganronpa/Zero)

References[edit]

  1. ^Eisenbeis, Richard (September 12, 2014). 'Danganronpa Zero is the 'Ultimate' Danganronpa Novel'. Kotaku.
  2. ^Chapman, Jacob (July 22, 2015). 'Interview: Danganronpa creator Kazutaka Kodaka'. Anime News Network.
  3. ^ダンガンロンパ/ゼロ Vol. 1. Nautlijon (in Japanese). Kodansha. Retrieved June 28, 2016.
  4. ^ダンガンロンパ/ゼロ Vol. 2. Nautlijon (in Japanese). Kodansha. Retrieved June 28, 2016.
  5. ^Amazon.co.jp: ダンガンロンパ霧切 1 (星海社FICTIONS): 北山 猛邦, 小松崎 類: 本. Amazon.co.jp. ASIN4061388754 .
  6. ^By, Alex (21 May 2020). 'Danganronpa Kirigiri Reveals Final Volume Release Date'. Anmo Sugoi.
  7. ^ダンガンロンパ/ゼロ 1 [Danganronpa/Zero 1] (Danganronpa/Zero, #1). Goodreads (in Japanese). Goodreads. Retrieved September 16, 2011.
  8. ^'Danganronpa/Zero 1'. Goodreads (in Japanese). Goodreads. Retrieved September 16, 2011.
  9. ^ダンガンロンパ/ゼロ 2 [Danganronpa/Zero 2] (Danganronpa/Zero, #2). Goodreads (in Japanese). Goodreads. Retrieved October 14, 2011.
  10. ^'Danganronpa/Zero 2'. Goodreads (in Japanese). Goodreads. Retrieved September 16, 2016.
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(Redirected from Danganronpa: Trigger Happy Havoc (PlayStation Vita, Windows))
Danganronpa: Trigger Happy Havoc

Also known as: Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei (JP)
Developers: Spike Chunsoft, Abstraction Games (Windows & PS4)
Publishers: Spike Chunsoft, NIS America
Platforms: PlayStation Vita, Windows, PlayStation 4
Released internationally: Feburary 18, 2016 (Windows)
Released in JP: October 10, 2013 (Vita)
Released in US: February 11, 2014 (Vita)
Released in EU: February 14, 2014 (Vita)

This game has unused graphics.
This game has unused sounds.
This game has unused text.

This article has just been started and needs the articlebasics added.
Help us out and add them.
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Knife-in-gut action.

Danganronpa: Trigger Happy Havoc is a PlayStation Vita and Windows port of the PlayStation Portable game Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei.

To do:
Sprites of Byakuya Togami without glasses, demo leftovers (both higher resolution than PSP version), and an early unused close-up of Monokuma's face.
  • 1Unused Audio
  • 2Unused Graphics
  • 3Unused Text
  • 4Unused Textures
  • 5Unused Rooms

Unused Audio

Dubbed Monokuma Demo Lines

Despite no official English release of the demo existing, Monokuma's lines for the demo were dubbed. The first three were reused at the end of the PlayStation VR demo Cyber Danganronpa VR: The Class Trial.

AudioTranscript
Hold on just a second!
That's it! I can't let this go on any further! Because... because...
Because this is just the demo!
Puhuhuhuhuhu! I look forward to admitting you to the real thing!
Hahahaha! Hahahahahaha!
Happy

Unused Graphics

Alter Ego Class Trial Mugshots

Danganronpa Trigger Happy Havoc Rooms List

Alter Ego has mugshots for both Class Trial discussions and Nonstop Debates, despite never participating in a class trial.

Dormitories Third Floor

This seemingly temporary art for a third floor of the dormitories on the map exists, though in the final game only the first two floors of the dormitories are accessible.

This floor seems to be almost identical to the first floor with some differences.

TranscriptionTranslation
寄宿舎3FDormitories 3F

Trial Version

The original demo was included in Japanese versions of the Danganronpa 1.2 Reload bundle, but has never been released in English. Despite this, a 'Trial Version' header using the font used for chapter headers in the English localization is present.

Unused Text

Map Floors

To do:
See if it's possible to access the 3rd floor of the dorms on the map without the game crashing. Also see if we can figure out if there's a way to hack the map open during trials.

Several strings for the map exist in 17_FloorName.pak and 18_MapName.pak, referring to floors and rooms that cannot be seen on the map in the final game.

StringNotes
Floor. In the final game, the dormitories only have two floors. A temporary map graphic for this floor exists.
Floor. It's unknown what 'Monokuma Zone' could be referring to. It could be related to the unused map room entries for the trial courtroom and the execution grounds.
Room. Appears several times. In the final game, the map cannot be opened during class trials. May be related to the 'Monokuma Zone'.
Room. Appears several times. It can be assumed this would appear alongside the Class Trial Courtroom. In the final game, the map cannot be opened during class trials and all of the executions appear to take place in different locations.

Unused Textures

Early Dead Sayaka

bg_122.pak contains an early version of Sayaka in her death pose. This appears to actually be a render of a 3D model, though it has yet to be drawn over and blood and other details such as the knife have not been drawn on.

Early
Final

Numbered Placeholders

Images kotodama_icn_140.tga to kotodama_icn_149.tga appear to be placeholders with numbers drawn on them.

Placeholder Monokuma Bomb

bg_006.pak contains a placeholder graphic for the Monokuma Bomb from Chapter 5. The name of the file and text on the graphic translates to 'Bomb'. It has no transparency.

Placeholder Kiyotaka

bg_049.pak contains a placeholder texture of a crudely drawn dead body. The text translates to 'Ishimaru's corpse.' It was likely used as a placeholder for chapter 3.

Placeholder Toko

Danganronpa Trigger Happy Havoc Rooms

bg_049.pak contains a placeholder image of a crudely drawn body curled up on the floor. The text translates to 'passed out Fukawa.' It was likely used as a placeholder for chapter 3.

Placeholder Monokuma Monitor

This graphic can be found in many of the testing rooms. It appears to be the texture of the front of the final Monokuma Monitor with an image of Monokuma superimposed onto the 'screen' part. Unlike the final Monokuma monitor, which uses a render of a 3D model (usually at an angle), this graphic appears completely flat on the wall. It has no transparency.

Placeholder Workout Room Posters

Located in bg_027.pak and bg_028.pak are placeholder versions of the posters used in the male and female workout rooms.

Tornado

Placeholder
Final

Yukyon

Placeholder
Final

Unused Rooms

Testing Room

In bg_000.pak, an empty white box room can be found. This room has many different copies throughout the game's files, each one containing different objects for testing. The textures for it are labeled dummy_floor_00 and dummy_wall_00. Unfortunately, none of these rooms have their scripts present.

The Danganronpa series
PlayStation PortableDanganronpa: Kibou no Gakuen to Zetsubou no Koukousei • Super Danganronpa 2: Sayonara Zetsubou Gakuen
PlayStation VitaDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa Another Episode: Ultra Despair Girls • Danganronpa V3: Killing Harmony
PlayStation 4Danganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony
WindowsDanganronpa: Trigger Happy Havoc • Danganronpa 2: Goodbye Despair • Danganronpa V3: Killing Harmony (Demo Version)
iOSDanganronpa: Unlimited Battle
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