A standard infantryman in After the Flash, a super immersive series of post-apocalyptic military games developed by ChadTheCreator. He might just be an ordinary grunt in the early days of the Civilian Defense Front (CDF), but he works hard to keep refugees safe from any hostile mutants or bandits who come looking for trouble.
How To Become A Soldier In Military Simulator Roblox 2019
- ONLY FOR SOVIET UNION https://www.roblox.com/games/2988554876/AREA-51-Military-Simulator
- Made by roblox1geret
- local MilGUI = Instance.new('ScreenGui')
- local title = Instance.new('TextLabel')
- local rlist = Instance.new('TextButton')
- local moresoon = Instance.new('TextButton')
- --Properties:
- MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Frame.BorderSizePixel = 5
- Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0)
- title.Parent = Frame
- title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- title.BorderSizePixel = 5
- title.Font = Enum.Font.GothamSemibold
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 25
- title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
- title.TextWrapped = true
- tpguns.Name = 'tpguns'
- tpguns.BackgroundColor3 = Color3.new(1, 1, 1)
- tpguns.BorderColor3 = Color3.new(1, 0, 0)
- tpguns.Position = UDim2.new(0, 0, 0.234728873, 0)
- tpguns.Font = Enum.Font.Gotham
- tpguns.TextColor3 = Color3.new(1, 1, 1)
- tpguns.TextStrokeColor3 = Color3.new(1, 0, 0)
- tpguns.TextWrapped = true
- rlist.Name = 'rlist'
- rlist.BackgroundColor3 = Color3.new(1, 1, 1)
- rlist.BorderColor3 = Color3.new(1, 0, 0)
- rlist.Position = UDim2.new(0, 0, 0.533034325, 0)
- rlist.Font = Enum.Font.Gotham
- rlist.TextColor3 = Color3.new(1, 1, 1)
- rlist.TextStrokeColor3 = Color3.new(1, 0, 0)
- rlist.TextWrapped = true
- infjump.Name = 'infjump'
- infjump.BackgroundColor3 = Color3.new(1, 1, 1)
- infjump.BorderColor3 = Color3.new(1, 0, 0)
- infjump.Position = UDim2.new(0, 0, 0.72717303, 0)
- infjump.Font = Enum.Font.Gotham
- infjump.TextColor3 = Color3.new(1, 1, 1)
- infjump.TextStrokeColor3 = Color3.new(1, 0, 0)
- infjump.TextWrapped = true
- moresoon.Name = 'moresoon'
- moresoon.BackgroundColor3 = Color3.new(1, 1, 1)
- moresoon.BorderColor3 = Color3.new(1, 0, 0)
- moresoon.Position = UDim2.new(0, 0, 0.889852583, 0)
- moresoon.Font = Enum.Font.Gotham
- moresoon.TextColor3 = Color3.new(0, 0, 0)
- moresoon.TextStrokeColor3 = Color3.new(1, 0, 0)
- moresoon.TextWrapped = true
- openclose.Name = 'openclose'
- openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- openclose.BorderSizePixel = 5
- openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0)
- openclose.Font = Enum.Font.SourceSans
- openclose.TextColor3 = Color3.new(1, 1, 1)
- openclose.TextSize = 14
- openclose.TextStrokeTransparency = 0
- -- Scripts:
- local d = game.workspace:GetDescendants()
- for index, descendant in pairs(d) do
- if descendant.Parent.Name 'Model' then
- descendant.Parent.PrimaryPart = descendant.Parent.Part
- descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72))
- end
- if descendant.Name 'TrenchShotgun' then
- descendant.Parent.PrimaryPart = descendant.Parent.Part
- descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72))
- end
- end)
- rlist.MouseButton1Click:Connect(function()
- local list = game.Players.LocalPlayer.PlayerGui.playerList
- if list.Enabled true then
- game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false
- game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true
- end)
- infjump.MouseButton1Click:Connect(function()
- local Player = game:GetService'Players'.LocalPlayer;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end
- end
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- open = true
- openclose.MouseButton1Click:Connect(function()
- Frame.Visible = false
- open = false
- Frame.Visible = true
- open = true
- end)
- while true do
- tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
Last Updated on May 16, 2020
New to Tower Defense Simulator & you looking for all the working latest codes list in Roblox 2020 that can help you get skins, coins or cash, free XPS & other currencies to buy new towers, unlock units & buy upgrades.
Tower Defense Simulator has added new zombies, egg hunts, maps, and units to have more to explore in Tower Defense Simulator!. Quretic has got new working codes that can help you get free skins, coins or cash & Exp. There are currently 5 codes available in the game.
Featuring the Sister Location cast of the Five Night's at Freddy's series, FNaF World ADVENTURE will take you on a REIMAGINED story of the original and be as wacky and as weird as it possibly can be! Featuring new enemies, new areas, and more! The fun has just begun! Bytes are a type of equipment found in FNaF World which can be purchased from Lolbit's Byte Store. Bytes come in a variety of types and assist the player's party during battle. 1 Insects 2 Medpods 3 Reapers 4 UFOs 5 Shields 6 Bombs 7 Eyebots 8 Fan 8.1 Pre-Update 1.20 8.2 Update 1.20 8.3 Update 1.24 9 Pearl 10 Gallery 11 Trivia Location: Fazbear Hills Description: These Bytes shoot stingers at. In FNaF World, he acts as a tutorial, explaining the rules for the game and how it works, Though can end up becoming a enemy in a way, telling you about the 'Puppet Master' and convincing you to kill the Story Teller before the clock ending, explaining he is the real enemy. The Bigger, Badder enemies are called Bosses. They possibly will be much larger than normal. They came up in FNAF World. Fnaf world adventure secret bosses.
Contents
How to redeem Tower Defense Simulator Beta codes
How To Become A Soldier In Military Simulator Roblox Opinion Or Premier
Roblox Tower Defense simulator has made it simple to redeem the codes. To redeem the Twitter codes go to your shop and then on the right, there is a box to write the code. Put the code from the following list and tap Redeem to get some XP, coins or cash.
List of Tower Defense Simulator codes in Roblox 2020
Where to get new Tower Defense Simulator Codes in 2020?
- Discord: Tower Defense Simulator
- Twitter: Below Natural
Hopefully, you found these Tower Defense Simulator codes useful. Quretic will be updating this when the new codes come out. Check out all up to date useful working codes in 2020:
How To Become A Soldier In Military Simulator Roblox Honor
- The New working September Roblox Promo Codes for free items.